
The Lantern
A night of performance becomes a crisis, and two strangers discover a shared refusal to leave people behind.
Read The Lantern Watch · 3 narrated parts
I’m William Byrd, creator of Faith Power and Truth Holy Wars. I draw the original card artwork by hand and develop the characters, stories, and strategy game growing from it.
Read the stories free. Follow the game as it develops.
Nothing for sale yet.
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William has completed Naomi’s original black-and-white artwork, including her equipment rack, cables, tools and notebook. Her artwork is now on her card in the playable alpha.
ARTWORK COMPLETE · NAOMI
A night of performance becomes a crisis, and two strangers discover a shared refusal to leave people behind.
Read The Lantern Watch · 3 narrated parts
Three friends, one handsome stranger, and a very questionable investigation.
Read Sparkles’s story
On his darkest night, Marcus makes one call that changes what comes next.
Read Marcus’s storyA cinematic introduction to the world of Holy Wars, from a rain-soaked street and Rowan 7’s glowing symbol to two players facing each other across a table of cards.
AI-generated cinematic imagery. A promotional vision of the game, which is still in development.
Explore the game rulesMeet the world of Faith Power and Truth Holy Wars through William Byrd’s original character art and an animated glimpse of what lies beyond the cards.
Original card artwork by William Byrd. AI-assisted animation is disclosed at the start of the film.
See more videosTwo original angel drawings, one gameplay card. Each artwork has its own playable version and matching landscape collector front, so collectors can look for both.
View the collector art cards Read the companion story
William explains his paper choice and shares a closer look at the artwork. The drawings are made by hand; this video records that process.
Bring your questions, ideas, and real-world experiences into an open experiment in human–AI collaboration. Selected contributions may help us build more truthful characters, stories, and mechanics.
Real-world subjects are researched honestly while the humanity of the people represented remains central.
Read our mission →Dice create uncertainty, but deck construction, timing, counters, and commitment determine how players confront it.
Explore the mechanics →William Byrd creates the original artwork by hand. AI assists with story illustration, animation, editing, and presentation under his direction.
Meet the artist →
A firefighter rebuilt by grief, faith, and the promise that he will never turn away while someone can still be saved.
“I cannot promise that I will save everyone. I can promise that while there is still a chance, I will not turn away.”Read Marcus’s story
Follow the artwork, stories, and card game as they develop.
Get project updatesContinue readingOptional tips help fund art supplies, story development, printing, and continued work on the game.
The stories and game are growing in public. Tips support the creative process; they are not purchases or preorders.
Support the ProjectDiscover the real-world history, beliefs, and questions behind the game. Follow connections from characters and convictions to research dossiers with sources, review statuses, and clear evidence limits.
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