Draw the person
William creates the original black-and-white artwork by hand, working close to an 18 × 24-inch page with a 1 mm marker.
The latest artwork and game updates from Faith Power and Truth Holy Wars.
William has finished Dr. Naomi Brooks’s original hand-drawn artwork. Her equipment rack, cables, waveform screen, tools and notebook complete the scene, and her finished drawing now appears on her existing alpha game card.
See Naomi’s finished artwork Follow the drawing journal Play the alpha
William explains how he sets up the outlines and shapes before filling the planned spaces with black ink. A closer look shows how those fill-ins give Naomi’s clothing depth and definition. Four new photographs continue the drawing progression. Artwork in progress.
Five progress photographs follow William’s original drawing from the first sketch through Naomi’s face, pointing pose, and inked jacket folds. Artwork in progress.
Follow Naomi’s artworkNew hand-drawn progress photographs show the developing hoodie folds, chair, books, and desk. The artwork is still in progress.
Two original angel drawings, one gameplay card. Each artwork has its own playable version and matching landscape collector front, so collectors can look for both.
Reaction · Christianity · Faith Cost 2
Guidance: Before a Christian Character you control rolls a die, play this card. Add +2 to the result of that roll.
View the collector art cards Read the companion story
William explains his paper choice and shares a closer look at the artwork. The drawings are made by hand; this video records that process.
One character moving from an 18 × 24-inch hand-drawn image to a researched story, a gameplay identity, and an alpha prototype card.
Nothing shown here is currently for sale. This is a public look at how Faith Power and Truth Holy Wars is being built.
The original large-format drawing. The character art is created by hand; AI assists with writing development, editing, formatting, animation, and presentation under William’s direction.
Marcus Hale began with a visual idea: a firefighter marked by the fire that changed his life, yet still reaching toward someone else. The game mechanics came from that human foundation.
William creates the original black-and-white artwork by hand, working close to an 18 × 24-inch page with a 1 mm marker.
Marcus’s fictional story is shaped by research into severe burns, grief, trauma, recovery, and the work of first responders.
His ability, “No One Left Behind,” represents a trained responder intervening while another character can still be saved.
This short development video introduces Marcus and the central promise behind his design: courage does not guarantee an outcome, but he will not turn away while there is still a chance.
“I cannot promise that I will save everyone. I can promise that while there is still a chance, I will not turn away.”
Follow the artwork, stories, rules, and alpha testing as the game grows. Questions and thoughtful criticism are welcome at the Roundtable.
Take your seat at the RoundtableSloane’s original drawing is underway. See five early progress photographs and William’s new drawing-board video.