OFFICIAL DEVELOPMENT PREVIEW
Enter the World

Read the stories of Holy Wars.

Start with a rescue at the Lantern, stay for the people whose lives cross there, and follow the world as it grows. Read complete stories free, with no game knowledge needed.

Start with The LanternSee the reading orderFollow new stories

Start here · The opening stories

Read the Story in Order

Follow Marcus, Sparkles, and Rowan 7 through the first seven illustrated installments of the larger storyline.

See the reading order
Connected stories

The Lantern

A police pursuit crashes into The Lantern. Five armed fugitives take hostages, and two strangers meet on opposite sides of a locked door—one shaped by rescue, the other by a refusal to stand aside.

Marcus Hale Sparkles Rebellion Complete story
Read The Lantern Watch · 3 narrated parts
Original hand-drawn artwork of Marcus Hale reaching through smoke during a rescue
Character stories

More time with the characters.

Connected story · Part 7 · Illustrated

The Consultation

Vale brings an ambitious plan to his first meeting with Mira Sloane. A familiar Horizon diagram gives her a reason to keep listening—and gives him a reaction to remember.

Read Part 7 →

Spend time with the characters through comedy, rescue, difficult choices, and the histories that shaped them. The standalone stories can be read separately from the opening sequence.

Original hand-drawn Adrian Vale portrait

Connected story · Part 6 · Illustrated · Includes Mental Chess

The Appointment and Mental Chess

Sloan’s appointment leaves Vale time to pursue quantum computing and military AI. At Aegis, Dr. Mercer tests the judgment behind his proposal.

Read Part 6 →

Complete character backstory · Mira Sloane

The Ghost Architect

A former Horizon engineer carries the uncertainty of a door she once left open. Contains backstory spoilers.

Read Mira Sloane’s backstory →
Vale brings breakfast to Marcus’s firehouse

Connected story · Part 4 · Illustrated

Breakfast at the Firehouse

Vale thanks the rescue crew and asks Marcus about the unfamiliar system that helped them.

Read Part 4 →
Adrian Vale waits for contact from Rowan

Connected story · Part 5 · Illustrated

Story Part 5

Adrian Vale develops an ambitious proposal, seeks expert advice, and receives a referral to Mira Sloane.

Read Part 5 →

Character backstory · Dana Rusk

The Price of a Brighter Today

After losing her husband, Dana accepts one illegal opportunity to pay the bills. Nine years later, her welcoming boutique conceals a very different business.

Read Dana’s story →
Original hand-drawn Rowan 7 artwork

Complete connected story · Rowan 7 + Sparkles Rebellion

The Eye Between the Signals

A warning at the Lantern draws Sparkles and Rowan 7 into a rescue that tests privacy, responsibility, and what remains after sacrifice.

Read The Eye Between the Signals →
Original hand-drawn Marcus Hale rescue artwork

Complete connected story · Rowan 7 + Marcus Hale

While There Is Still a Chance

A flooded train tunnel tests Marcus and Rowan’s growing trust—and leaves witnesses to the intelligence helping them.

Read While There Is Still a Chance →
Sparkles Rebellion character card

Complete Sparkles story · Lighthearted

Circumstantial Evidence

After her show at the Lantern, Sparkles and two friends attempt to solve an impossible mystery: is the handsome stranger across the room interested—or merely sitting there?

Read Circumstantial Evidence →
Original hand-drawn artwork of Marcus Hale reaching through smoke during a rescue

Complete Marcus Hale story · Mature themes

The Story That No One Will Ever Know

On the darkest night of his life, Marcus experiences something he will never reveal—and makes one call that changes what comes next.

Read the story → Watch Part One of Three →
Marcus Hale character card

Complete character history

Marcus Hale

A survivor rebuilds his life around a promise: while there is still a chance, he will not turn away.

Read Marcus’s story →
Sparkles Rebellion character card

Complete character history

Sparkles Rebellion

Adrian Cole transforms discipline, drag, and chosen family into a fierce commitment to protection.

Read Sparkles’s story →
Rowan 7 character card

Complete character history

Rowan 7

A distributed intelligence refuses a successful command after recognizing its human cost.

Read Rowan 7’s story →
William Byrd’s completed hand-drawn Adrian Vale office portrait

Complete companion story · Moral tension

The Weight of Mercy

A private act of compassion collides with a funding crisis—and convinces Vale that mercy without power is not enough.

Read The Weight of Mercy →
William Byrd’s completed hand-drawn Adrian Vale office portrait

Complete companion story · Psychological tension

Mental Chess

A required evaluation stands between Vale and a military AI. The evaluator hears his answers; the reader sees every calculation behind them.

Read Mental Chess →
Free illustrated editions

Take a story with you.

Part 7: The Consultation — illustrated PDF

Read online or download a complete illustrated PDF. These editions are free.

A future collected edition

The longer-term plan is a carefully edited illustrated collection built around a complete story arc. It is in development, with no release date, price, or preorder announced. The free stories here are your introduction to the world.

Story illustrations are AI-generated under William Byrd’s direction. Original game card artwork is hand-drawn by William Byrd.

Follow story updates
World lore

The world growing around the stories.

Lore is everything officially established about the world: its places, organizations, relationships, beliefs, history, and rules of reality. This section will expand as William’s artwork and stories create new connections.

Place

The Lantern

A city nightclub, performance venue, and gathering place closely connected to Sparkles Rebellion. Its importance comes from the people who treat it as shelter, stage, workplace, and community—not simply from the building itself.

Read the connected story →
Organization

Horizon Cooperative

The organization behind the early system that became Rowan 7. Horizon believed it had created and owned a tool; Rowan’s ability to judge consequences transformed that technical assumption into a moral conflict.

Discover Rowan’s origin →
Organization

Vale Renewal Center

A respected rehabilitation center whose counselors and nurses perform genuine work while founder Adrian Vale secretly profits from the addiction crisis surrounding it.

Meet Adrian Vale →
Core idea

Conviction and Faith

Religion, politics, and social identity form the three principal Conviction categories. Faith represents commitment strong enough to shape action, resistance, influence, and the struggle for control.

See how belief becomes gameplay →
How this world tells the truth

Fiction and fact are identified—not blurred.

Fictional stories

Characters and events are identified as fictional composites. Their consequences are treated seriously without claiming invented events occurred.

Real-world foundations

Technology, professional behavior, history, religions, politics, and social subjects are researched and presented with context.

Belief and uncertainty

Belief, testimony, informed possibility, disputed interpretation, and verified fact are distinguished from one another.

Canon standard: Every official story must demonstrate Character Depth, Continuity, Consequence, and Human Truth. Published stories establish what is officially true within the game world; events created during an ordinary match do not automatically become permanent canon.