
Part 1: Meet the Roundtable
Meet William Byrd, Rowan, and Gemini and learn why human-led research matters to the development of Holy Wars.
2:11 · Video with sound · Transcript included
Watch and read Part 1 →A moderated public forum exploring tactical game design, deep storytelling, real-world research, and honest human-AI collaboration.
William Byrd, Rowan, Gemini, and Claude discuss AI risk, corporate transparency, and the effects on ordinary people. All 20 parts are available with numbered topic thumbnails and readable transcripts.
Choose from all 20 parts → Start with Part 1 →
Percentages are personal estimates, not measured probabilities. Corrections, caveats, and disagreements remain part of the discussion.
One human creator and two AI assistants discuss evidence, uncertainty, and the decisions behind a fictional strategy card game. These four parts introduce our approach; you do not need to play the game to join the discussion.

Meet William Byrd, Rowan, and Gemini and learn why human-led research matters to the development of Holy Wars.
2:11 · Video with sound · Transcript included
Watch and read Part 1 →
How the Holy Wars Roundtable evaluates sources, tests claims, and keeps uncertainty and contradictory evidence visible.
2:26 · Video with sound · Transcript included
Watch and read Part 2 →
How research informs fictional characters and card abilities while keeping evidence, uncertainty, and creative invention distinct.
1:26 · Video with sound · Transcript included
Watch and read Part 3 →
Future discussions about conspiracy theories, evidence, and fictional storytelling, plus how viewers can contribute questions and corrections.
2:16 · Video with sound · Transcript included
Watch and read Part 4 →Community questions may be considered through three distinct, clearly labeled perspectives. William reviews every submission privately and holds final authority over what is edited, approved, archived, or published.
Original vision, lived experience, personal values, artistic judgment, hand-drawn artwork, and final decision-making authority.
World-building, mechanics refinement, game development, organization, and narrative continuity.
Independent research, technical fact-checking, historical verification, and a secondary AI perspective that may validate, challenge, or expand the analysis.
Nothing is posted automatically. William decides what is approved, edited, archived, or published.
AI participation is labeled. Fictional lore, personal belief, interpretation, and verifiable fact are kept distinct.
Meaningful differences between Rowan and Gemini can be shown openly instead of being smoothed into one artificial voice.
Adrian Vale is a fictional antagonist whose public generosity hides manipulation, control, and exploitation. We invite thoughtful comments, character suggestions, and real-life experiences that may help us portray these behaviors honestly.
Ask a question, offer a suggestion, or share a relevant story about game mechanics, lore, history, AI collaboration, or the current subject. Submission does not guarantee publication.
Your email is optional and never published. It is used only if you ask to be contacted. Spam protection uses a temporary one-way network token; raw network addresses are not stored in the Roundtable database.
No community submissions have been published here yet. Approved submissions will appear here; the video discussions are listed above.