
Conviction · Religion
Christianity
One of fifteen conviction foundations used to shape deck identity and card interactions.
Choose a category to see only what you need. Search the roster, filter convictions, and open full details one card at a time.
Earlier printed card images may retain superseded wording. The current text and October 28 playtest amendments govern.
Select any family below to explore it without scrolling through the entire project.
Adrian Vale’s alpha front is complete, Rowan 7’s timing is updated, and Angelic Message is available with two distinct artworks. Sloan’s artwork and alpha card are complete. Naomi is the card currently in progress. Existing Q-ASI images remain below as earlier design previews; revised text is in the Sets tab. View playing cards and collector art.

Conviction · Religion
One of fifteen conviction foundations used to shape deck identity and card interactions.

Character 01
ATK 4 · DEF 5 · FAITH 6 · COST 5
No One Left Behind protects another character from defeat.

Character 03 · Three-card set member
ATK 3 · DEF 5 · FAITH 7 · COST 6
Selfless Intervention spends 1 of Rowan’s 3 Health to prevent another friendly Character’s physical battle defeat. His former personal reroll is removed; earlier card images are superseded.

Character 02
ATK 5 · DEF 6 · FAITH 4 · COST 6
Blazing Glory creates a disciplined retaliation after an ally falls.

Q-ASI · Card 1 of 3
ACTION — TECHNOLOGY · ESTABLISH 3 · ACTIVATE 5
Revised alpha proposal: once during your turn, pay 5 Faith to look at three cards, put one in your hand, and place the others on the bottom. Earlier image wording is superseded by the text in Sets.

Q-ASI · Card 3 of 3
Military AI · Earlier card images retain the working title “Military AI.”
ATK 4 · DEF 6 · FAITH 3 · COST 7
Original military pilot-protection system. Read Argus’s backstory. Revised ability: Tactical Assessment. Earlier image wording is superseded by the text in Sets.

Character 04 · Alpha front complete
ATK 2 · DEF 6 · FAITH 7 · COST 7
Profit from Suffering gains Faith when another Living Character is defeated and can capture an opponent’s defeated Character.

Reaction · Christianity · Cost 2. Same gameplay, distinct original artwork.
Matching collector art
Reaction · Christianity · Cost 2. Same gameplay, distinct original artwork.
Matching collector artCards stay compact until you choose “View full details.” Twelve appear at a time.
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Five religious, five political, and five social convictions. Christianity’s artwork is complete; the remaining cards await original artwork.
Reaction · Human Phenomenon · Faith Cost 3
Proposed alpha effect: After an opposed physical battle roll determines that your Character would lose, but before resolving defeat or other battle consequences, pay 3 Faith. Discard both sides’ final dice results and repeat their rolls. Your Character gains +1 Attack if attacking, or +1 Defense if defending, for the repeated contest. Use the new results.
Replay limits: Both sides reroll. Existing paid costs and combat modifiers remain; targets do not change and earlier effects are not replayed. Only one Déjà Vu may be used per battle.
Timing exception: Play only after the original opposed roll is complete and before its consequences resolve, not during a roll. This specifically permits a post-roll Reaction. Resurrection Hope instead applies after defeat.
Real-world inspiration: Déjà vu is the feeling that a present experience has happened before. The replay and +1 bonus are a fictional game interpretation, not evidence of actual time reversal or improved prediction.
Research: Déjà Vu — An Illusion of Prediction
Selected for the first 25-card development group. Cost and effect await playtesting.

Complete · Two artworks · Christianity
Reaction · Cost 2
Play before a Christian Character you control rolls a die; add +2 to that result. View both artwork variants.
Read the companion storyReaction · Christianity · Faith Cost 3
Proposed alpha effect: Immediately after a Christian Living Character you control is defeated in a physical battle, pay 3 Faith and roll 1d6, adding that defeated Character’s Faith. If the total equals or exceeds the attacker’s completed Attack total, return the defeated Character to play exhausted.
Rescue is not required: You may use this Reaction whether Marcus Hale is absent, does not attempt a rescue, or attempts a rescue and fails. If a rescue prevents defeat, this card does not trigger.
Timing: This card specifically permits a Reaction immediately after defeat is resolved. It does not interrupt a roll already in progress. Its Faith roll uses the defeated Character’s Faith stat, not the player’s Faith resource.
Selected for the first 25-card development group. Cost and effect await playtesting. This fictional supernatural effect draws on Christian resurrection belief.
Islam
Islam
Judaism
Judaism
Hinduism
Hinduism
Buddhism
Buddhism
Non-Political
Non-Political
Anarchist
Anarchist
Action · Political · Conservative · Faith Cost 1
Proposed alpha effect: The next Action you play this turn costs 2 less Faith, to a minimum of 0.
The discount expires at the end of your turn and cannot stack with another Deregulation. It reduces only the printed Faith Cost of playing that Action, not additional costs or ability activation costs, including Quantum Computing Access’s repeatable activation.
Proposed eligibility: Requires the Conservative conviction or a friendly Conservative Character. Matching eligibility remains subject to the final category-wide rules.
Selected for the first 25-card development group. Wording and costs await playtesting.
Reaction · Political · Conservative · Faith Cost 2
Proposed alpha effect: Before either die is rolled for an opponent’s Set Defiance challenge against one of your components, give that component +2 to its defensive total for this challenge.
Declare and pay before rolling begins. This bonus applies only to this challenge and does not make the component Stabilized.
Proposed eligibility: Requires the Conservative conviction or a friendly Conservative Character. Matching eligibility remains subject to the final category-wide rules.
Selected for the first 25-card development group. Wording and costs await playtesting.
Liberal
Liberal
Socialist
Socialist
Pro-Life
Pro-Life
Action · Social · LGBTQ+ · Faith Cost 2
Proposed alpha effect: Choose up to two friendly LGBTQ+ Characters. Each gains +1 to its Faith stat until the end of your turn.
This increases the Characters’ Faith stats; it does not generate spendable Faith.
Proposed eligibility: Requires the LGBTQ+ conviction or a friendly LGBTQ+ Character. Matching eligibility remains subject to the final category-wide rules.
Selected for the first 25-card development group. Wording and costs await playtesting.
Reaction · Social · LGBTQ+ · Faith Cost 2
Proposed alpha effect: Before dice are rolled for a capture attempt against a friendly Living Character, give that defender +2 Defense for that capture contest.
Declare and pay before dice rolling begins. The bonus applies to the defender’s Defense stat for that contest, not to the player’s spendable Faith.
Proposed eligibility: Requires the LGBTQ+ conviction or a friendly LGBTQ+ Character. Matching eligibility remains subject to the final category-wide rules.
Selected for the first 25-card development group. Wording and costs await playtesting.
Traditional Values
Traditional Values
Social Justice
Social Justice
Pro-Choice
Pro-Choice
Each player brings one separate three-card Set Reserve. Components unlock through active milestones and must still be paid for and protected. Q-ASI component mechanics are being revised; existing card images show earlier wording. The other four sets remain playtest prototypes.
Tap to enlarge the cardsQuantum Computing Access · Rowan 7 · Argus
REVISED ALPHA PROPOSALS · 17 OCTOBER 2026These three components use the existing Set Reserve milestones. Each completed milestone unlocks one component of your choice; unlocking does not waive its establishment or deployment cost.
Action — Technology · Establishment Cost 3 Faith · Activation Cost 5 Faith
During your Action Phase, pay 3 Faith to establish this unlocked component face up in your Set Area. Establishing it does not give a free activation.
Once during your turn, while this component is established, you may pay 5 Faith: look at the top three cards of your deck, put one into your hand, and place the remaining two on the bottom of your deck in any order.
This is an ongoing activated effect printed on a Set Area component. It remains face up, contributes to Q-ASI completion, and can be disrupted through Set Defiance. After disruption and the required wait, re-establish it for 3 Faith; its activation still costs 5 Faith.
Retain the established Rowan 7 card: Attack 3, Defense 5, Faith 7, Faith Cost 6, Selfless Intervention and his 3 Health exception. When another Character you control would be defeated in a physical battle, you may remove 1 Health from Rowan 7 to prevent that defeat. Exhaust the protected Character. If Rowan 7 reaches 0 Health, he is defeated.
Digital Character · Attack 4 · Defense 6 · Faith 3 · Faith Cost 7
Tactical Assessment: Once per round, before a combat roll involving another friendly Character, pay 2 Faith and choose one: that Character gains +2 Attack or +2 Defense for that combat.
Declare and pay before dice rolling begins. This ability can support Living or Digital Characters, but not Argus itself. Its once-per-round use resets at the start of your turn. This replaces the earlier Threat Assessment passive ability.
Argus is the original system before Q-ASI integration. A1 is its later self-chosen identity, not an additional playable card. Read the original development backstory.
Completion — System Integration: Choose up to two opposing Characters and exhaust them. They recover normally during their controller’s next Recover Phase.
While Complete — Q-ASI Online: Rowan 7 gains +1 Attack and +1 Defense. Once per turn while complete, you may reroll one die rolled for a Digital Character you control, even if another effect already rerolled it; use the new result. Spend the set use; it cannot refresh or answer itself. The first time each turn one of your Digital Characters wins a battle or makes a successful direct attack, the opposing player loses 1 Resolve (3 total for a successful direct attack).
Use the approved October 28 timing: the set reroll is available after the eligible completed roll and before consequences, including after a fully resolved Déjà Vu. Argus has no extra Health. Read the complete current amendments.
Closing direction: Digital coordination, disruption, and sustained Resolve pressure.
Tap to enlarge the cardsInvestigative Journalist · Anonymous Source · Evidence Released
Closing direction: Revealed information becomes controlled public pressure.
Tap to enlarge the cardsCommunity Organizer · Mutual Aid Network · Neighbors Answer the Call
Closing direction: Mutual protection rewards active participation rather than passive defense.
Tap to enlarge the cardsPredatory Lender · Housing Crisis · Medical Debt: Trapped by the System
Closing direction: Tactical resource pressure with a choice that prevents an unavoidable lock.
Tap to enlarge the cardsThe Demagogue: Politics of Fear · Algorithmic Outrage · Scapegoat
Closing direction: Manufactured division targets printed game characteristics—not human worth.
Backstory and alpha gameplay proposal ready. Original artwork and convictions forthcoming.
Explore Dana Rusk →Each Event costs 6 Faith and targets one named conviction. Matching determines who is affected; it does not require the player using the Event to hold that conviction. These are proposed alpha mechanics, awaiting playtesting.
Shared resolution: The player using the Event rolls 1d6 + 4 once. Each opposing Character with the named conviction separately rolls 1d6 + its Defense. For each defender whose total is lower, its controller loses 1 Resolve. Characters are not defeated by this effect.
If the opposing player has the matching Conviction card, that player also makes one separate 1d6 + 4 defense roll and loses 1 Resolve if its total is lower than the Event total. Ties favor the defender. Total Resolve loss from one Event is capped at 4.
Resolve these as one Event, announcing eligibility and allowing the normal pre-roll Reaction opportunity before rolling begins. The three cards use equal mechanics for game balance; this does not equate their histories, severity, or human cost.
Event · Faith Cost 6 · Targets Christianity
Use the shared resolution above against opposing Christianity Characters and the opposing player’s matching Conviction card.
Beginning in 303 CE, imperial edicts under Diocletian ordered the destruction of churches and scriptures and imposed penalties on Christians. Contemporary accounts describe escalating persecution.
Event · Faith Cost 6 · Targets Conservative
Use the shared resolution above against opposing Conservative Characters and the opposing player’s matching Conviction card.
Conservative organizations seeking tax-exempt status faced inappropriate IRS screening criteria, intrusive questioning, and delays. A 2017 Justice Department settlement announcement described disproportionate effects on conservative groups. Later Treasury review also examined inappropriate criteria involving other viewpoints; the historical claim is not that only conservatives were affected.
Event · Faith Cost 6 · Targets LGBTQ+
Use the shared resolution above against opposing LGBTQ+ Characters and the opposing player’s matching Conviction card.
Beginning in the late 1940s, a federal campaign sought to remove employees because of actual or perceived homosexuality. Executive Order 10450 in 1953 intensified discrimination that damaged livelihoods and communities.
Development note: A unique-card audit of the overall 120-card map is pending. Characters that also belong to three-card sets must be counted only once. The 25-card group above already follows that rule.